4 research outputs found

    A Self-Tuning procedure for resource management in InterCloud Computing

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    Beijing Key Laboratory on Integration and Analysis of Large-scale Stream Data, College of Computer Science, North China University of Technology, Beijing, China The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.InterCloud Computing is a new cloud paradigm designed to guarantee service quality or performance and availability of on-demand resources. InterCloud enables cloud interoperability by promoting the interworking of cloud systems from different cloud providers using standard interfacing. Resource management in InterCloud, considered as an important functional requirement, has not attracted commensurate research attention. The focus of this paper is to propose a Software Cybernetic approach, in the form of an adaptive control framework, for efficient management of shared resources in peer-to-peer InterCloud computing. This research effort adopts cooperative game theory to model resource management in InterCloud. The space of cooperative arrangements (resource sharing) between the participant cloud systems is presented by using Integer Partitioning to characterise the worst case communication complexity in peer to peer InterCloud. Essentially, this paper presents an Integer partition based anytime algorithm as an optimal cost solution to the bi-objective optimisation problem in resource management, anchored principally on practical trade-off between the desired performance (quality of service) and communication complexity of collaborating resource clouds

    Modern software cybernetics: New trends

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    The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.Software cybernetics research is to apply a variety of techniques from cybernetics research to software engineering research. For more than fifteen years since 2001, there has been a dramatic increase in work relating to software cybernetics. From cybernetics viewpoint, the work is mainly on the first-order level, namely, the software under observation and control. Beyond the first-order cybernetics, the software, developers/users, and running environments influence each other and thus create feedback to form more complicated systems. We classify software cybernetics as Software Cybernetics I based on the first-order cybernetics, and as Software Cybernetics II based on the higher order cybernetics. This paper provides a review of the literature on software cybernetics, particularly focusing on the transition from Software Cybernetics I to Software Cybernetics II. The results of the survey indicate that some new research areas such as Internet of Things, big data, cloud computing, cyber-physical systems, and even creative computing are related to Software Cybernetics II. The paper identifies the relationships between the techniques of Software Cybernetics II applied and the new research areas to which they have been applied, formulates research problems and challenges of software cybernetics with the application of principles of Phase II of software cybernetics; identifies and highlights new research trends of software cybernetic for further research

    A Game-Theoretic Based QoS-Aware Capacity Management for Real-Time EdgeIoT Applications

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    More and more real-time IoT applications such as smart cities or autonomous vehicles require big data analytics with reduced latencies. However, data streams produced from distributed sensing devices may not suffice to be processed traditionally in the remote cloud due to: (i) longer Wide Area Network (WAN) latencies and (ii) limited resources held by a single Cloud. To solve this problem, a novel Software-Defined Network (SDN) based InterCloud architecture is presented for mobile edge computing environments, known as EdgeIoT. An adaptive resource capacity management approach is proposed to employ a policy-based QoS control framework using principles in coalition games with externalities. To optimise resource capacity policy, the proposed QoS management technique solves, adaptively, a lexicographic ordering bi-criteria Coalition Structure Generation (CSG) problem. It is an onerous task to guarantee in a deterministic way that a real-time EdgeIoT application satisfies low latency requirement specified in Service Level Agreements (SLA). CloudSim 4.0 toolkit is used to simulate an SDN-based InterCloud scenario, and the empirical results suggest that the proposed approach can adapt, from an operational perspective, to ensure low latency QoS for real-time EdgeIoT application instances

    QoS-Aware Resource Management in SDN-Based InterClouds: A Software Cybernetics Perspective

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    Software Defined Networking (SDN) paradigm is introducing novel approaches for many unresolved issues of networking. These new outlooks are imperative in emerging scenarios where user requirements keep growing, the required bandwidth keeps increasing, and so does the variety of applications (e.g. Big data analytics) that suggest the network plays a more prominent role. As such, our research aims to provide a novel adaptive (self-tuning) resource management technique in SDN-based InterCloud environments. A quality of service (QoS) policy control framework is presented by modelling QoS-aware resource management as an adaptive control problem, and using principles in coalition games with externalities or partition form games (PFGs) as control mechanism. This on-going work outlines a proposed dynamic programming and anytime approach (Integer partition based) to solve the multi-criteria optimisation problem of a Markov decision process (MDP) model for system dynamics in SDN-based InterClouds
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